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Archive for the ‘disturbing’


The players and the game 61

Posted on October 30, 2012 by RevStu

"Those who have been angry about all this – don’t investigate the people, investigate the system." (Robert Florence, writing on John Walker's blog last week.)

Let's see what we can do, eh?

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The GMAs: a warning from history 14

Posted on October 28, 2012 by RevStu

The quotes below come from an April 2007 piece entitled "And The Winner Is", concerning the inaugural Games Media Awards of later that year, written by Kyle Orland for GameDaily.com. The site no longer exists, but you can still read the article via the ever-handy Internet Wayback Machine.

""We actually found a lot of people in the games media don't feel well recognized by the industry they served," said Stuart Dinsey, Managing Director for Intent Media and the brains behind the awards show. "We felt this was a good way to give them some of that recognition and have a great party for everyone to get together at the same time."

"As for the all-important judging itself, Dinsey said the exact process was still being tweaked. Dinsey added that he'd like to get votes from "all the leading companies" in the games industry, probably by asking PR representatives to consult with their colleagues and place a vote to represent the company as a whole. Dinsey said the exact makeup of the judging panel will be kept secret until after the voting is done, to prevent any quid pro quo situations from developing."

But the mere specter of industry voting was enough to give some members of the press pause about the awards. "The games industry are the last people who should be voting for awards in games journalism," said British game freelancer Kieron Gillen. "It's a bit like the prisoners voting for who's their favourite prison guard." Gillen said he worries that the industry voting will make the award one "you wouldn't want to win…. because it's basically shorthand for 'Lapdog Of The Year award'.""

(Despite these comments, Gillen accepted a GMA that very year, and this month pocketed the "Games Media Legend" prize to bookend it with. He attempted to justify his instant U-turn the day after the 2007 award by saying "The awards don’t really matter. PRs are fine. They’re just people." In a fine twist of irony he now pontificates at highbrow public events about how independent games journalism is of PR, and is also a judge in the "Games Journalism Prizes" awards, along with a number of other "concerned games industry types", several of whom are also GMA winners.)

Now the owner of the PR-driven GMAs uses their power to censor journalists with legal threats for expressing honest opinions and accurately quoting people's own public comments to illustrate a valid and fair point. Now maybe we're just old and bitter (well, there's no "maybe" about it), but it seems a pretty odd way of "recognising" games journalism to us. Unless, that is, you ponder who voted on the first GMAs (and still vote on them now), and start wondering to yourself exactly which industry it was that Stuart Dinsey meant when he said "recognised by the industry they serve".

The Wainwright Profile 42

Posted on October 26, 2012 by RevStu

Well, that was exciting. The entire English-speaking world of videogames journalism just about convulsed itself into a coma yesterday because someone did that rarest of things in the English-speaking world of videogames journalism – spoke openly, frankly and truthfully about something. If you've been having trouble keeping up with the dizzying pace of developments, allow us to lead you gently through the most concise and accurate timeline we can manage.

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A Table Of Cowards 36

Posted on October 25, 2012 by RevStu

Below is the originally-published version of an article entitled "A Table Of Doritos", which appeared on Eurogamer this week, before being censored by the site following a complaint from Lauren Wainwright, who was mentioned in the piece. Lauren Wainwright is a journalist whose entry on Journalisted includes Tomb Raider publisher Square-Enix in the roster of her "current" employers.

WoSland republishes the article here, without the permission or knowledge of either Eurogamer or the article's author Robert Florence, in the interests of news reporting. It is unedited save for the fact that we've highlighted in bold the passage that Eurogamer removed. If it's libellous, as Lauren Wainwright claims, we invite her to sue us.

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The final indignity 8

Posted on May 08, 2012 by RevStu

You don't even need to be a particularly alert reader to recall WoSland's worrying piece about recession-hit Bath just a few weeks ago, which drew thousands of viewers from all corners of the net to become one of the all-time top 10 most popular posts on the blog. But this week, Bath's fall from grace was rendered complete.

The image above comes from a piece in Monday's Guardian about dereliction and decay in urban England (click the pic to read the story). The feature talks about northern working-class cities like Bradford, Redcar, Sheffield and Preston, particularly the various consequences (and, it posits optimistically, opportunities) presented by long-term disuse, decay and demolition of long-term empty properties. The picture chosen to illustrate it, though, is of London Road in Bath.

It's not, admittedly, the most salubrious part of town. But Bath is more accustomed to being employed to depict the grand Edwardian age in period dramas. To serve as a passable imitation of deprived modern-day Bradford instead may well be seen by the city's inhabitants as its darkest hour since it was bombed by the Nazis in 1942.

Marks & Spencer RACISM shock 5

Posted on April 02, 2012 by RevStu

Spotted yesterday in the "Easter goods" section of the Bath branch:

WoSland wishes to make clear that "chocolate face" is not and has never been an acceptable form of address towards anyone. SOMETHING MUST BE DONE.

The dark side of digital distribution 42

Posted on February 24, 2012 by RevStu

As a concept, digital distribution – particularly of videogames – is a wonderful thing. It should, and sometimes does, reduce prices dramatically by cutting out the need for physical manufacture, stock inventory, distribution and retail middleman. (Which in turn can also make niche genres economically viable.)

It can be, and usually is, much more convenient too – there's no need to mess around with noisy, slow-loading discs or worry about getting them scratched or losing them if all your content is right there on an instantly-accessible hard drive.

The only problem with digital is that it cedes control of your software library (and therefore all the money you've invested in it) to business, and business is evil.

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The only way to save Britain 20

Posted on November 17, 2010 by RevStu

As the growing horror that is the coalition government unfolds more hideously every day, the British people could easily be forgiven for harbouring a sense of complete and utter hopelessness.

The choices presented to them in May 2010 already amounted to little more than three slightly different shades of the same colour. But the moment when even any manufactured pretence at significant difference between the policies offered by the three major parties evaporated – the minute Nick Clegg got behind his Deputy Prime Minister desk – it became impossible to maintain the delusion that Britain remains a democracy in any meaningful sense any more.

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