Posted on
May 15, 2012 by
RevStu
Sometimes – okay, quite often – I'm rather jealous of my good chums over on the world-conquering PC gaming site/shopping list Rock, Papers, Hot Gun. I enviously eye their devoted millions-strong audience, weighty peer credibility and enormous paycheques, and think "If only Podgamer could have lasted more than three and a half hours without everyone stabbing each other", and other such wistful regrets.
Then I remember that if I was on RPS I'd have had to devote part of my one precious and irreplaceable life to playing Diablo 3, and everything's alright again.

A few of my favourite lines from this morning's Eurogamer coverage:
"What all the Diablo 3 Error messages mean, and what to do about them"
"UK launch video, images, Iain Lee, people in wizard costumes"
"Though the downloader may show 100%, please allow some time for it to fully complete."
"The server is full. This is likely due to high login traffic. The only solution is to keep trying to log in."
"If you're still running into this issue, there may be an error in your foreign language appdata files. Some players have found a workaround, but please be aware the steps they provide are not something we can currently support."
"Error 3004, 3006, 3007, or 300008 – There are a number of possible causes for these errors."
The future of videogaming, there, viewers. No thanks.
Category
games
Posted on
May 08, 2012 by
RevStu
You don't even need to be a particularly alert reader to recall WoSland's worrying piece about recession-hit Bath just a few weeks ago, which drew thousands of viewers from all corners of the net to become one of the all-time top 10 most popular posts on the blog. But this week, Bath's fall from grace was rendered complete.

The image above comes from a piece in Monday's Guardian about dereliction and decay in urban England (click the pic to read the story). The feature talks about northern working-class cities like Bradford, Redcar, Sheffield and Preston, particularly the various consequences (and, it posits optimistically, opportunities) presented by long-term disuse, decay and demolition of long-term empty properties. The picture chosen to illustrate it, though, is of London Road in Bath.
It's not, admittedly, the most salubrious part of town. But Bath is more accustomed to being employed to depict the grand Edwardian age in period dramas. To serve as a passable imitation of deprived modern-day Bradford instead may well be seen by the city's inhabitants as its darkest hour since it was bombed by the Nazis in 1942.
Category
disturbing, pictures, wrongness
Posted on
May 06, 2012 by
RevStu
Over the last couple of years, I've been regretfully forced to the conclusion that feminism is the most intolerant ideology currently operating in the UK, leaving ultra-radical Islam trailing a distant second and looking on angrily. Disagree with the orthodox-feminist position on any gender-related subject, in even the most minor of ways, even if you're agreeing with the base principle, and you'll be first shouted down, then called a misogynist and/or "rape apologist" or similar, and then censored out of the debate entirely. (All three often occuring within the space of a few minutes.)

Veteran WoSland viewers may recall the Cara Fiasco, or the interesting "Dickwolves" discussion of last year, but by way of a milder illustration I present a recent Twitter exchange with "rebelgirl59", who appears from her comments to be some manner of activist for the Scottish Socialist Party. (Twitspeak tidied up, otherwise unaltered.)
Read the rest of this entry →
Category
analysis
Posted on
May 05, 2012 by
RevStu
If they spend any amount of time browsing through Wings over Sealand, alert readers may well find themselves noticing a number of recurring themes popping up throughout its pages, and one of the commonest is a violent contempt for nearly all videogames journalism. This is because, not to put too fine a point on it, nearly all videogames journalism is a crime against humanity. (Either in the literary, ethical or sociological senses, and usually all three.)

Practiced largely by cynical-yet-incompetent careerists who regard themselves as essentially the games industry's door-to-door salesmen – rather than as a safeguard standing between the industry and the public, protecting consumers from wasting their money on terrible products – the dismally low standard of nearly all videogames journalism was and remains the reason why your correspondent felt the need to take the job on for himself, so that at least on occasion it might be done halfway-properly.
And if the 21-years-and-counting career that followed that decision isn't a reason to hate videogames journalists, then this reporter doesn't know what is.
Read the rest of this entry →
Category
analysis, games, lost WoS
Posted on
April 29, 2012 by
RevStu
The 30th anniversary of the ZX Spectrum has sparked a flurry of nostalgia pieces in the games press, many of which for some reason can't help comparing the Sinclair machine to its main American competitor. And since the games press is a dictatorship of dullards, the C64 has come out on top in most of them, invariably helped by a colossally biased selection of judges.

Eurogamer, for example, takes a big dump on the Speccy's birthday cake by calling on Julian Rignall (editor of a C64 magazine), Steve Jarratt (editor of a C64 magazine), Gary Penn (writer on a C64 magazine), Gary Liddon (writer on a C64 magazine), Jason Page (a C64 coder) and Paul Glancey (writer on a C64 magazine) – with only some three-year-old quotes from the sadly-deceased Jonathan "Joffa" Smith holding up the Speccy's end of the debate – to come to the startling opinion that it deems the C64 the superior machine. Last month's Retro Gamer reached a similar conclusion for much the same set of spastic-faced reasons. ("Whine bleat SID chip wah wah wah.")
But fuck all of them, because they're all cunts and they can suck our dicks.
Read the rest of this entry →
Category
analysis, games, idiots, lost WoS
Posted on
April 23, 2012 by
RevStu
"Dear WoSland,
I've greatly enjoyed the series of pictures you've been publishing recently in lieu of proper features while you bang on endlessly about Scottish politics and neglect this formerly-popular blog. But I notice that you're yet to print a shot of a cheese biscuit that looks like an oil tanker being attacked by a gigantic mutant starfish. Please remedy this omission or, like so many others, I'm cancelling my subscription.
Yours menacingly,
Tired Device, Hackney"

Your wish is our command, Mr Device!
Category
pictures, snacks
Posted on
April 17, 2012 by
RevStu
Category
awesomeness, pictures, snacks
Posted on
April 07, 2012 by
RevStu
Today's lesson: Welsh For Beginners, Module 1.

"Lift".
Category
pictures, travel
Posted on
April 02, 2012 by
RevStu
Spotted yesterday in the "Easter goods" section of the Bath branch:

WoSland wishes to make clear that "chocolate face" is not and has never been an acceptable form of address towards anyone. SOMETHING MUST BE DONE.
Category
disturbing, pictures, SATIRE
Posted on
March 31, 2012 by
RevStu
If your fingers exert even the slightest amount of pressure on the pulse of the mobile-gaming zeitgeist, the image below is going to set your deja-vu-sense a-tingling.

If there's one thing you can't accuse App Store developers of, it's being slow to rip off a success story. In this case, the success story in question is the astonishing overnight smash-hit Draw Something, which exploded into the news so dramatically that notorious idea-pirates Zynga (the same company who shamelessly cloned Tiny Tower) actually opted to pay a rumoured $210m for the company who made it rather than just banging out their own hasty barefaced knock-off like they usually would.
The game in our picture is functionally all but identical to Draw Something, except with more features. You get extra drawing tools and lots more colours to play with, and there are extra game modes on top of the straightforward turn-based picture exchange of OMGPOP's No.1 phenomenon. (Which in fact barely qualifies as a "game" at all, but that's another feature entirely.) The funny thing, though, is that it ISN'T a knock-off.
It's a game that came out two months BEFORE Draw Something, is basically exactly the same but superior to it in almost every way, yet has conspicuously failed to earn so much money that its bewildered creators can do little but giggle all day at their insane good fortune. Why? Well, of course we can't say for absolute certain. But we'd be happy to wager a pretty substantial amount of money on the fact that some complete dogturd-brained demi-wit decided to lumber it with the name Charadium II.
Read the rest of this entry →
Category
free stuff, games, idiots, iOS
Posted on
March 22, 2012 by
RevStu
We've written before about the democratisation of criticism, and how it's all but obliterated genuine videogames journalism. Here's what the phenomenon has brought us, in the shape of some reviews of Angry Birds Space, which was released today.

Click to enlarge if you can't read them. (NB Unlike Amazon, you do actually have to buy/download a game on iTunes before you can review it.)
Read the rest of this entry →
Category
games, iOS
Posted on
March 21, 2012 by
RevStu
For the thousands of readers who slightly startlingly visited yesterday's piece on Bath's retail economy (you never know which are going to be the popular stories in this business), here's the December 2009 WoS feature on Newport referenced in it, which I've unlocked from the WoS subscriber section. (I tried to just copy it over into this blog, but it was a hideous technical nightmare.)

How To Commit A Terrorist Atrocity And Get Away With It
If I can find the time one day next week, I'm going to try to go back to Newport and see how it's getting along two years on. Stand by for upbeat feelgood action!
Category
apocalypse, investigative journalism, pictures, politics