modern culture since 1991

Wings Over Sealand


It’s back (bacon), baby 5

Posted on April 17, 2012 by RevStu

And better than ever.

Mmm, dinner.

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Learning with WoSland 6

Posted on April 07, 2012 by RevStu

Today's lesson: Welsh For Beginners, Module 1.

"Lift".

Marks & Spencer RACISM shock 5

Posted on April 02, 2012 by RevStu

Spotted yesterday in the "Easter goods" section of the Bath branch:

WoSland wishes to make clear that "chocolate face" is not and has never been an acceptable form of address towards anyone. SOMETHING MUST BE DONE.

How to lose $210m in two seconds 19

Posted on March 31, 2012 by RevStu

If your fingers exert even the slightest amount of pressure on the pulse of the mobile-gaming zeitgeist, the image below is going to set your deja-vu-sense a-tingling.

If there's one thing you can't accuse App Store developers of, it's being slow to rip off a success story. In this case, the success story in question is the astonishing overnight smash-hit Draw Something, which exploded into the news so dramatically that notorious idea-pirates Zynga (the same company who shamelessly cloned Tiny Tower) actually opted to pay a rumoured $210m for the company who made it rather than just banging out their own hasty barefaced knock-off like they usually would.

The game in our picture is functionally all but identical to Draw Something, except with more features. You get extra drawing tools and lots more colours to play with, and there are extra game modes on top of the straightforward turn-based picture exchange of OMGPOP's No.1 phenomenon. (Which in fact barely qualifies as a "game" at all, but that's another feature entirely.) The funny thing, though, is that it ISN'T a knock-off.

It's a game that came out two months BEFORE Draw Something, is basically exactly the same but superior to it in almost every way, yet has conspicuously failed to earn so much money that its bewildered creators can do little but giggle all day at their insane good fortune. Why? Well, of course we can't say for absolute certain. But we'd be happy to wager a pretty substantial amount of money on the fact that some complete dogturd-brained demi-wit decided to lumber it with the name Charadium II.

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The voice of the people 8

Posted on March 22, 2012 by RevStu

We've written before about the democratisation of criticism, and how it's all but obliterated genuine videogames journalism. Here's what the phenomenon has brought us, in the shape of some reviews of Angry Birds Space, which was released today.

Click to enlarge if you can't read them. (NB Unlike Amazon, you do actually have to buy/download a game on iTunes before you can review it.)

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That was then 0

Posted on March 21, 2012 by RevStu

For the thousands of readers who slightly startlingly visited yesterday's piece on Bath's retail economy (you never know which are going to be the popular stories in this business), here's the December 2009 WoS feature on Newport referenced in it, which I've unlocked from the WoS subscriber section. (I tried to just copy it over into this blog, but it was a hideous technical nightmare.)

How To Commit A Terrorist Atrocity And Get Away With It

If I can find the time one day next week, I'm going to try to go back to Newport and see how it's getting along two years on. Stand by for upbeat feelgood action!

This is Bath 37

Posted on March 20, 2012 by RevStu

And so tick follows tock. Alert WoS viewers may recall a subscriber feature from way back in December 2009 in which we chronicled the grim retail decay of the Welsh city of Newport. But two years into the Tories' medieval bloodletting "cure" for Britain's financial woes, the evidence of the country's slow but inexorable economic collapse can no longer be contained in the ghettoes of the working class. Because this is Bath.

This compact city of just 80,000 or so is swelled all year round by swarming hordes of well-heeled tourists (because you have to be well-heeled to come here at all) who troop in in their literally-millions to admire the pretty architecture and spew money into a local economy that's already cherry-pink with high-earning professionals.

I've lived here, lurking unnoticed in one of Britain's wealthiest corners, for over 21 years now. In all that time, it's hard to think back and recall even a single instance of a city-centre shop that's been empty for anything other than a brief transitional period between owners. Not any more.

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Shopping with Burke and Hare 24

Posted on March 08, 2012 by RevStu

To be honest, I thought I was bound to have missed the boat. When you hear about fire-sale bargains on the internet, you tend to find that they're long gone by the time you actually get to the shops, cleared out by swarms of discount locusts. But when I took a wander into Bath city centre today after reading of GAME and Gamestation's last-throw-of-the-dice stock clearance, I didn't exactly have to fight through crowds.

That didn't, by any stretch, mean that they were out of the good stuff, though.

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The mack daddy of metagaming 23

Posted on February 25, 2012 by RevStu

Alert WoSland viewers won't need telling that there's nothing this blog enjoys more than a hearty slice of metagaming, and there can be little rational disputing that the modern-day maestro of the form is cranky old code-grump Jeff Minter. The ruminant-loving curmudgeon has just released another retro-flavoured reference-rammed remake onto the App Store, and it's his best work yet.

iOS Gridrunner is the latest in a long line of remakes of Minter's veteran Centipede derivative, and it's a brilliant interpretation. A tiny (12MB) universal app offering both iPhone/iTouch and iPad versions for a single 69p payment, it's got the VIC-20 and C64 games thrown in as bonus freebies and it also supports the iCade. Frankly you'd have to be some manner of total spoon-faced klutz to pass it by.

It's an all-action blast, and while we wouldn't say the MOST fun you can have with it is spotting all the bits he's nicked from classic 80s coin-ops, it's certainly an entertaining diversion. We're bound to have missed loads, but below are all the ones we've spotted so far. See if you can find any that slipped our notice and we'll make a definitive list.

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The dark side of digital distribution 42

Posted on February 24, 2012 by RevStu

As a concept, digital distribution – particularly of videogames – is a wonderful thing. It should, and sometimes does, reduce prices dramatically by cutting out the need for physical manufacture, stock inventory, distribution and retail middleman. (Which in turn can also make niche genres economically viable.)

It can be, and usually is, much more convenient too – there's no need to mess around with noisy, slow-loading discs or worry about getting them scratched or losing them if all your content is right there on an instantly-accessible hard drive.

The only problem with digital is that it cedes control of your software library (and therefore all the money you've invested in it) to business, and business is evil.

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Do you want to be my friend? 4

Posted on January 28, 2012 by RevStu

Just a quick bit of housekeeping here, folks, nothing much to see. I'm not used to being popular, so I'm a tad mystified by the flow of Game Center friend requests that arrive on my iThings every day from people I don't know, and who, to be honest, I have very little interest in being pretend internet buddies with. I'm 44, y'know? I very much enjoy challenging personal friends, professional acquaintances or WoSland readers at games, but not some random adolescent from Bumhole, Nebraska.

The big problem with the internet, though, is that even many otherwise sane and decent people still insist on using absurd playground nicknames to identify themselves rather than proper human names, or at least – as in my own case with Game Center – the recognisable name of their app/business/whatever. So a request from "sUP3rKEWLd00d__87" might, horrendously, turn out to be from a person I actually do know in some way and would (inexplicably) wish to be "friends" with.

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We aren’t the 99% 13

Posted on November 30, 2011 by RevStu

It's even happening in Bath. Even in one of the richest corners of Britain – a city so posh that it refused a local organic dairy farm permission to open a boutique ice-cream concession in its expensive new showpiece shopping development in case it "lowered the tone" – there's an Occupy protest. A couple of dozen tents huddle together in Queen Square, a small green space in the middle of a busy traffic junction that's more accustomed to hosting farmers' markets and games of boules.

To be honest, I'm surprised there are that many. Bath's housing, parking and public transport are all so cripplingly costly that poor people can barely get into the centre of town even for a visit. But still, like most of the Occupy protests nationwide (those that still survive at all, anyway), the numbers are pretty pitiful. At a time when the government has all but openly declared class war, when everyone from the Socialist Worker to the Daily Mail is furious at the greed of the wealthy, why isn't the whole country out on the streets, rather than a few little pockets camping in the cold?

The answer is obvious, but for some reason is never spoken aloud. Despite the Occupy movement's catchy and evocative slogan, we aren't the 99%. But that's understandable, because "we are the 33%" doesn't carry quite the same moral punch.

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    Hello. I am the Rev. Stuart Campbell,
    a semi-obsolete neo-culture journalist.
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